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Lesson Title: Why Communicate?
Grade Level: 1
Subject: Reading
Author: Mary Lu Hutchins
E-mail: mlhutchins21@yahoo.com

Background

In problem-based learning the student assumes the role of an active problem solver and decision maker. Through inquiry and investigation the student develops possible solutions to a relevant problem. The teacher becomes a facilitator of learning—a cognitive coach rather than an imparter of knowledge.

Background: First grade students are rich absorbers of folk tales in our culture. As children learn to decode written language, expression of communication skills is essential to developing deep comprehension. All forms of communication including nonverbal, oral, and written language are integrated in the synthesis of academic experience to build literacy.

The use of fantasy and folk tales is extremely appropriate for young learners because it allows for them to step "outside the box".

Student Relevance: Acquisition of language is the critical characteristic of the lifelong learner, and immersion in all forms of language is the process by which this knowledge is embedded.

Scenario

Problem-based learning begins with the introduction of an ill-structured problem. This scenario is based on desired curriculum outcomes, learner characteristics, and a compelling, problematic situation that mirrors a real-world case. The problem, on which all learning centers, is complex and requires inquiry, information gathering, and reflection. It has no fixed solution.

The Scenario: You are (choose a storybook character) and you have just encountered your classmate who is also a storybook character, in fact you may be meeting up with many friends who have stepped into the pages of a storybook. Create a way to share your “in the book” experience with others.

Standards

National Content Standards:

English Language Arts Standards

  1. Students apply a wide range of strategies to comprehend, interpret, evaluate, and appreciate texts. They draw on their prior experience, their interactions with other readers and writers, their knowledge of word meaning and of other texts, their word identification strategies, and their understanding of textual features (e.g., sound-letter correspondence, sentence structure, context, and graphics).

West Virginia Content Standards and Objectives:

Standard 3: Technology Productivity Tools (TEC.S.3)
Students will:

  • use technology tools to enhance learning, increase productivity, and promote creativity; and
  • use productivity tools to collaborate in constructing technology-enhanced models, preparing publications, and producing other creative works.

National Educational Technology Standards

  1. Technology productivity tools
  • Students use technology tools to enhance learning, increase productivity, and promote creativity.
  • Students use productivity tools to collaborate in constructing technology-enhanced models, prepare publications, and produce other creative works.

Problem-Based Learning Model

  • What is problem-based learning?

    Problem-based learning uses problems as a starting point for acquiring new knowledge.

  •  What does problem-based learning do?

    It promotes the development of problem-solving strategies, disciplinary knowledge, and critical thinking skills.

  • Why does problem-based learning work?

    It requires students to become inquiring, active learners who seek out information that will support their possible solutions. The learning is relevant, embedded rather than dependent upon recall, and applicable to new situations.

  • How does problem-based learning work?

The problem-based learning process consists of steps that may be conducted concurrently or be repeated. Here’s a simplified model:

  1. Read and analyze the scenario.
  2. List what is known.
  3. Develop a problem statement.
  4. List what new knowledge is needed.
  5. Develop a plan for acquiring the needed knowledge.
  6. Gather and analyze information.
  7. Develop and analyze possible recommendations, solutions, or hypotheses.
  8. Present and support the findings.

Additional information about problem-based learning is available at the following web sites:

Access additional information via either the Problem-Based Learning icon or the Facilitating, Planning, and Assessing icon.

Implementation Plan

Estimated time for completion of this design is 10 25-minute class periods. (Teachers regularly adjust some sessions based on student engagement and check listed observation of student assimilation of concepts.) Approximately 5-6 class periods will be setting the stage and developing the prior knowledge needed for the actual Problem Based Learning experience. Each class period is referred to as a session.

Prior to implementation:

  • read orally from many genres of literature
  • preset websites for 'Ask Jeeves'
  • students should have previous experience with story dramatization, desktop publishing, puppetry, and digital photography responses

Session 1: Whole group
Brainstorm list of familiar storybook characters on chart paper. Facilitate discussion to build a character web that connects characters from a variety of stories based on the literature that has been shared.

Session 2: Small group
Engage students in creation of Kidspiration® word webs to connect the characters that populate the storybook neighborhood. These may be conducted as several small group sessions occurring at varied times rather than simultaneous sessions enabling the teacher to aid students’ attempts to elaborate personality dimensions of individual storybook characters.

Session 3: Mixed small groups
Students will explore the character webs created during session 2 and compare and contrast their ideas in dialogue with other groups. This exploration and expansion of descriptive terms is designed to enhance vocabulary development while stimulating early childhood learners to expand perspective in developing the play acting/writing scenario.

Session 4: Independent
Student explores alternate personality by stepping into a character role and creating a self portrait. Furthermore, the student will create a fictitious journal entry from within the character’s body explaining reactions to and minor events in the character’s experience for a portion of one day.

Session5: Whole group
Brainstorm and record resulting idea flow within a KWHL (What I Know / What I Want to Know / How I Can Find Idea Sources / What I Have Learned). The brainstorming theme revolves around creating story time products for a final presentation that incorporates assumption of character roles, storytelling elements and technology. These products may be produced by paired students or groups of 3-5 students. One outcome of this session enables student evaluation of available tools as it precedes their exploration of choices for use. These tools may include, but are not limited to, digital camera use, video representation, desktop publishing, puppetry, student-made books, and flannel stories.

Session 6: Whole group, then pairs and small groups
Present the scenario and review the various storytelling presentation methods brainstormed from session 5. Students explore role playing dialogue and engage in creating a setting for their story, which will eventually become a product.

Session 7: Pairs, small group
Students engage in writing dialogue with peers, taking turns as recorders, and evaluating the works in progress in an ongoing manner. The teacher continually enters discussion providing open ended prompts as the learners elaborate to develop communication skills via story dialogue.

Session 8: Pairs, small group
Students share exploration of the writing process and evaluate their own written dialogue in exchange with one other pair/group. Teacher role is to ensure fair and positive critique via modeled behavior. (Multiple repeats of this session may be necessary and are dependent upon teacher discretion.) These literacy groups are the integral piece to stimulate the brain growth because formal engagement is promoted by written thought in sentence format as well as the collective generation of shared ideas.

Session 9: Pairs, small group
This session may need to be repeated based on teacher discretion and may or may not be concurrent depending on student product choices. Products are finalized and rehearsal of presentation to the class is organized. Evolution of a group leader may or may not be applicable. If videotaping is utilized frequently, parent volunteers may be necessary for facilitation of this session.

Session 10: Whole group
Student created products will be shared with the group and students will complete Journal entries as a personal assessment tool.

Connections to the Learning Cycle - the 5 E's.

Students Engage daily with authentic folk literature as they listen and respond to traditional tales. These tales are the essence of the human experience and many students bring prior experience with oral storytelling to be expanded upon in the classroom.

Students Explore by play acting the roles of various characters as they draw on their personal interpretation of these same characters’ positive traits and flaws in new or non-traditional roles and settings.

Explanation of the word choices spoken or written as the child personifies the fictional character is based on the child’s comprehension and reflects the child’s ability to role play as a developmental skill. The child will have multiple opportunities to adapt “in character” behavior as responses will be conversational and based on a loose script of events.

This loose script creates the setting for Elaboration of skills as students prepare written dialogue and adjust continually to other characters as personified by their peers. As needed, the scenario will be recreated through Elaboration via a natural process to suit the storyline outcomes.

Students Evaluate meta-cognitive skills via daily Journals and peer Evaluation is on-going lesson by lesson due to its interactive nature.

Products

Student created products will be shared with the group and students will complete Journal entries as a personal assessment tool.

Assessment

Problem-based learning students gain information in ways similar to how they’ll recall and apply it to future situations. Assessing learning involves demonstrating understanding, not merely acquisition. (Glick and Holyoak, 1983).

Plan
Learning outcomes are assessed using Journal rubrics for content, construction, and clarity.

Presentations are also monitored for assessments.

Tool

Resources

Sites:

Materials:

  • Microsoft® PowerPoint®
  • Microsoft® Word
  • Kidspiration®
  • Chart paper, writing paper, poster board
  • Paint, markers, drawing materials
  • Basic costume supplies and props

Trade books:

  • Flor Ada, Alma. Dear Peter Rabbit. ( Greenwillow Press, 1996)
  • Scieszka, John. The True Story of the Three Little Pigs by A. Wolf. (Puffin, 1996)
  • Ahlberg, Janet and Allen. The Jolly Postman. (Little Brown,1990)

Lesson Source

Mary Lu Hutchins, First Grade Teacher
Steenrod Elementary School
100 Clark’s Lane
Wheeling, WV 26003
mlhutchins21@yahoo.com

References:

Finkle, S. L., & Torp, L. L. (1995). Introductory documents. (Available from the Center for Problem-Based Learning, Illinois Math and Science Academy, 1500 West Sullivan Road, Aurora, IL 600506-1000.)

Glick, M. L., & Holyoak, K. J. (1983). Schema induction and analogical transfer. Cognitive Psychology, 15, 1-38.

Stepien, W. J., Gallagher, S. A., & Workman (1993). Problem-based learning: As authentic as it gets. Educational Leadership, 50(7), 25-29.

Stepien, W. J., Gallagher, S. A., & Workman (1993). Problem-based learning for traditional and interdisciplinary classrooms. Journal for the Education of the Gifted, 16(4), 338-345.
 

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