Skip Navigation
Image that says InSTEP. Image that says Instructional Designs - Teachers.
Lesson Title: Can These Animals Co-Exist?
Grade Level: 5
Subject: Science
Author: Julie Henning
E-mail: heyjude1973@comcast.com

Image of science tools.

Background

In problem-based learning the student assumes the role of an active problem solver and decision maker. Through inquiry and investigation the student develops possible solutions to a relevant problem. The teacher becomes a facilitator of learning—a cognitive coach rather than an imparter of knowledge.

Background: Zoos provide people with information about how to care for and protect animals. Zoos are essential for protecting animals that are threatened or endangered. They are constantly trying to increase the population of these animals. They try to showcase animals in environments very similar to their natural habitats. Zoos attempt to provide a well-balanced diet and an appropriate habitats for each animal.

Student Relevance: Studies show that people who have pets live longer. In recent years, animals have been introduced into nursing homes and into hospitals to help relieve stress and provide companionship. Animal care teaches responsibility. It teaches children how to co –exist with animals in their environment. Most children have had a pet in which they had to care for and love. Most children enjoy learning about animals, especially unique animals. Their love for animals results in actively searching for knowledge of habitats, food sources, and communities using the world wide web. This activity will put them in the role as a zoologist, which may be a future career. This lesson will put them in a situation which many employees face daily.

Scenario

Problem-based learning begins with the introduction of an ill-structured problem. This scenario is based on desired curriculum outcomes, learner characteristics, and a compelling, problematic situation that mirrors a real-world case. The problem, on which all learning centers, is complex and requires inquiry, information gathering, and reflection. It has no fixed solution.

The Scenario: Your group has just been contacted by the Pittsburgh Zoo. The zoo has been notified that within four weeks they will receive a shipment of ten new animals. The zoo has limited space, but because of their contract, they must accept all of the animals. You have been hired as part of a consulting team to help the zoo determine what to do with the new animals. The zoo board expects a presentation from each group in two weeks.

Standards

National Content Standards:

Students develop positive attitudes toward technology uses that support lifelong learning, collaboration, personal pursuits, and productivity.

  • Students employ technology in the development of strategies for solving problems in the real world.

West Virginia Content Standards and Objectives:

  • SC.5.2.1 cooperate and collaborate to ask questions, find answers, solve problems, conduct investigations to further an appreciation of scientific discovery.
  • SC.5.4.6 explain how the different characteristics of plants and animals help them to survive in different niches and environments including adaptations, natural selection, extinction

National Educational Technology Standards for Students:

Technology used to gather data enhances accuracy and allows scientists to analyze and quantify results of investigations

  • C1. Structure and function in living systems
  • C4. Populations and ecosystems

Problem-Based Learning Model

  • What is problem-based learning?

    Problem-based learning uses problems as a starting point for acquiring new knowledge.

  •  What does problem-based learning do?

    It promotes the development of problem-solving strategies, disciplinary knowledge, and critical thinking skills.

  • Why does problem-based learning work?

    It requires students to become inquiring, active learners who seek out information that will support their possible solutions. The learning is relevant, embedded rather than dependent upon recall, and applicable to new situations.

  • How does problem-based learning work?

The problem-based learning process consists of steps that may be conducted concurrently or be repeated. Here’s a simplified model:

  1. Read and analyze the scenario.
  2. List what is known.
  3. Develop a problem statement.
  4. List what new knowledge is needed.
  5. Develop a plan for acquiring the needed knowledge.
  6. Gather and analyze information.
  7. Develop and analyze possible recommendations, solutions, or hypotheses.
  8. Present and support the findings.

Additional information about problem-based learning is available at the following web sites:

Access additional information via either the Problem-Based Learning icon or the Facilitating, Planning, and Assessing icon.

Implementation Plan

Day 1

  1. Ask the children what animal has a cat on one end and a dog on the other end. They will come up with cartoon character, CatDog from Nickelodeon. Have them brainstorm as a class what they know about this cartoon character. Hopefully, the children will realize that even though cats and dogs are known historically as enemies, that these animals are able to co-exist with each other and still remain friends.
  2. Tell the children that you received a letter from the Pittsburgh Zoo asking the class for help. Tell them that the zoo will receive a shipment of ten different animals in two weeks and they need help. The zoo is running out of space and they do not have enough room for each of new animals. The zoo has hired the fifth grade class as consultants to come up with a plan for the animals.
  3. Pair the students in small groups of two or three. Give each group the list of the new animals . This list will also include a name of a zoo that may be helpful. Have each group discuss (documents/newanimals.doc) ways to solve the zoo’s problem. Have each group come up with possible ways to research the animals and their habitats.

Day 2

  1. Have the group make a list of all the known and unknown information. Have each group make a list of ways to attempt to solve the problem. Some possible solutions could be using the internet to do a web search, contacting zoos or wildlife organizations, or using the library.

Days 3 -6

  1. After each group designs a plan of action, have them submit the proposal. After their plan is accepted, allow each group to research their possible solutions. This may take the children several class periods to record and analyze their findings. The instructor should see the groups debating their possible solutions.

Days 7-10

  1. Each group will need to prepare a report of some kind to present to the board of directors at the zoo. The reports can be approached using any kind of media the group chooses. The report must be visual.

Connections to the Learning Cycle - the 5 E's.

Engagement

  • A discussion about a familiar cartoon character is used to draw students into the lesson.
  • The students brainstorm about this cartoon character.

Exploration

  • The students use classroom set of encyclopedias and the computer to research the animals. Students will explore zoo websites using computers. They will also use encyclopedias from the library and the classroom Encyclopedia Britannica.

Explanation

  • Students explain the direction their group will be taking by handing in an approved rough draft to the teacher.
  • Each group briefly presents to the class their progress

Elaboration

  • The students make an oral presentation using Microsoft® PowerPoint® or some other media to present their findings and recommendations for the zoo.

Evaluation

  • Presentations graded using rubrics

Products

Each group presents their findings and recommendations to the zoo using Microsoft® Word or Microsoft® PowerPoint® or some other form of media.

Assessment

Problem-based learning students gain information in ways similar to how they’ll recall and apply it to future situations. Assessing learning involves demonstrating understanding, not merely acquisition. (Glick and Holyoak, 1983).

Plan
Each group will be given a copy of the rubric before they begin their report.
This will help each group know what criteria their group will need to meet.

Tool

Resources

Sites:

Materials:

  • List of new animals (documents/newanimals.doc)
  • Encyclopedias
  • Computer with XP, PowerPoint®, and Microsoft® Word
  • Posterboard
  • Digital cameras
  • Paper, pen, and paper

Lesson Source

Julie Henning
heyjude1973@comcast.com

References:

Finkle, S. L., & Torp, L. L. (1995). Introductory documents. (Available from the Center for Problem-Based Learning, Illinois Math and Science Academy, 1500 West Sullivan Road, Aurora, IL 600506-1000.)

Glick, M. L., & Holyoak, K. J. (1983). Schema induction and analogical transfer. Cognitive Psychology, 15, 1-38.

Stepien, W. J., Gallagher, S. A., & Workman (1993). Problem-based learning: As authentic as it gets. Educational Leadership, 50(7), 25-29.

Stepien, W. J., Gallagher, S. A., & Workman (1993). Problem-based learning for traditional and interdisciplinary classrooms. Journal for the Education of the Gifted, 16(4), 338-345.
 

Privacy Statement and Copyright © 1999-2004 by Wheeling Jesuit University/Center for Educational Technologies®.
All rights reserved.

Center for Educational Technologies, Circuit Board/Apple graphic logo, and COTF Classroom of the Future logo
are registered trademarks of Wheeling Jesuit University.